File 01-A
Prepare a recoverable investigation
Before following any route, use a manual save that you can recognize. Steam’s official feature list states that The Mermaid Mask supports saving at any time, so a clean checkpoint is the safest way to inspect optional dialogue, revisit an object, or test an idea without losing your place. Keep one save before a major deduction and another after it. That simple split also makes achievement cleanup easier because you can return to a known investigation state rather than replaying every earlier conversation.
Choose the input method that makes inspection comfortable. The official listing includes full controller support as well as mouse-only and touch-only options, and it marks the game playable without timed input. None of those modes changes the logic of a clue. The important preparation is visual: slow down when the camera presents a room or close object, note every available inspection affordance, and let a conversation finish before assuming the current objective has stalled. The launch version of this walkthrough does not invent unverified room-by-room commands; it keeps every action tied to the confirmed inspection, conversation, clue, and deduction loop.
- Create a named save before a major deduction and keep the prior state.
- Select controller, mouse-only, or touch-only input according to the official platform options.
- Read the current objective, inspect the active scene, then exhaust relevant conversation before changing areas.
File 01-B
Read the locked-room opening as a closed system
The confirmed opening gives you three anchors: Captain Mortuga is dead, an ancient cauldron is beside him, and the death occurred in an impossible locked room aboard the Mortuga Submarine. Treat those as separate evidence categories rather than one conclusion. First record the victim and the physical state of the room. Then inspect the cauldron as an object with its own history and possible interactions. Finally, question what makes the room appear impossible: access, timing, testimony, or a mistaken assumption. This prevents an eye-catching object from swallowing the rest of the scene.
When the game moves from inspection to conversation, ask what each new statement changes. A useful statement may supply a location, establish a relationship, narrow a time window, or create a contradiction. If dialogue stops producing new information, return to the newest physical evidence rather than clicking through the whole crew at random. If an object gains a fresh prompt after a conversation, inspect it again. That back-and-forth—scene, testimony, revised scene—is the most reliable ordered route through a point-and-click investigation and preserves the logic needed for later deductions.

File 01-C
Use the evidence loop before opening a solution
A stalled investigation usually means one of four states has not been completed: an inspectable detail remains unseen, a relevant person has more dialogue, two known facts have not been connected, or the game expects the current prompt to be used on the correct target. Work through those states in that order. It is faster than revisiting every room because each pass has a specific question. On the first pass, look for a visual or interface change. On the second, revisit only people connected to the newest clue. On the third, compare the wording of the objective with the nouns in your evidence.
Only after those checks should you open the puzzle desk. Its first layer repeats the observation category without naming the final action; the second narrows the relevant connection; the third gives the exact answer when a verified answer is available. Close the disclosure as soon as the game responds, then return here to keep story sequence separate from puzzle mechanics. This approach also protects optional discoveries: a solution should resolve the present obstacle, not tell you which later suspect, location, or achievement will matter.
01Observation
Identify the room, object, testimony, or interface prompt that changed most recently.
02Directional nudge
Match the current objective’s wording to the newest piece of evidence or conversation topic.
03Exact solution
Use the puzzle desk only after the first two checks; reveal one answer, then return to the ordered case file.
File 01-D
Treat deductions as evidence checkpoints
Before confirming a deduction, state the proposed conclusion in one sentence and name the evidence that supports each part. If the conclusion contains a person, object, place, and event, your evidence should account for all four rather than merely sounding plausible. A contradiction is useful only when both statements refer to the same time or circumstance. A physical clue is useful only when you can explain how it affects access, timing, identity, or motive. This discipline reduces guessing and makes a rejected deduction diagnostic: the missing part tells you which evidence category to revisit.
After a deduction advances the case, save again and review the objective before moving. The new objective is the authoritative indicator of what changed; do not assume every earlier character now has essential dialogue. Revisit the person or object most directly named by the new information, inspect any newly available close-up, and then widen the search. The two secondary chapter labels observed in public guide structure—“The Curse in the Cauldron” and “The Box that Would Not Open”—remain navigation context here rather than separate URLs because the available first-party record does not yet justify independent chapter pages.

File 01-E
Make a completion pass without spoiling the culprit
Steam reports 21 achievements, but its captured store data highlights only ten names. Use the achievement ledger alongside your recoverable saves rather than treating a title as a guaranteed unlock instruction. Several highlighted names echo the case, clue gathering, manners, or characters, yet a name alone does not prove an exact trigger. The safe route is to interact deliberately, let conversations resolve, keep pre-deduction saves, and compare only confirmed unlocks against the ledger. This avoids turning a suggestive title into an invented requirement.
For suspect review, use the roster after a play session instead of during a decisive conversation. It records Detective Grimoire, Sally, Captain Mortuga, and the eight names from SFB Games’ developer-marked reveal thread, but it does not identify a culprit or assign unsupported roles. When you are ready to continue, return to the current objective and repeat the evidence loop: inspect the changed scene, speak to the directly connected person, test the smallest supported deduction, and save once progress is confirmed.
Can I save before testing a deduction?
Yes. Steam’s official feature record lists Save Anytime, so keep a recognizable checkpoint before a major deduction and a second save after the case advances. That gives you a clean recovery point for optional interactions and achievement cleanup without assuming an unseen autosave will preserve the exact state you want.
Should I open the walkthrough or the puzzle page?
Use the walkthrough when you do not know the next investigation task. Use the puzzle page when the objective is already clear but an object, interface, or logical connection is blocking you. The split prevents a single mechanical answer from exposing later story sequence or suspect information.
Official source
Verified snapshot:
